 
                Show off what you've got! (items in your hand, your inventory, or EnderChest!)
 





# +------------------------------------------------------------+ #
# Item2Chat Configuration
# +------------------------------------------------------------+ #
# NOTE: Do NOT put tabs anywhere in the config!
Messages:
  ErrorMsg : "&c[Item2Chat] : Some error occured."
  NoItem: "&c[Item2Chat] : You must have something in your hand to use Item2Chat!"
  NoPermission: "&c[Item2Chat] : You don't have a permission."
  CoolDown: "&c[Item2Chat] You have to wait for &b%remaining% &aseconds."
  LetsOpenSnapshot: "&a[Item2Chat] Let's open %player%'s inventory snapshot!."
  SnapshotExpired: "&c[Item2Chat] %player%'s inventory snapshot has expired!"
  LetsOpenEnderSnapshot: "&a[Item2Chat] Let's open %player%'s EnderChest snapshot!."
  EnderSnapshotExpired: "&c[Item2Chat] %player%'s EnderChest snapshot has expired!"
HelpMessages:
  banner:
    msg: "=== &e[&aItem2Chat Commands List (%version%)&e] &r==="  
  help:
    msg: "&a/item2chat help : displays this help menu."
  reload:
    msg: "&a/item2chat reload : reloads config file."
    permission: "item2chat.reload"
  debug:
    msg: "&a/item2chat debug  : turn on / off the debug mode."
    permission: "item2chat.debug"
CommandAliases:
  item2chat:
    - "i2c"
# this option is for the target outlet of the messages to go. Previously, they were all sent to chat.
MessageOutlet:
  Title: false
  SubTitle: false
  ActionBar: false
  Chat: true
# if this option is true [AIR] will be display when you're not holding any item.
DisplayEmptyHand: false
#if this option is true, the plguin will try to send the chat packet in asynchronous fashion
AsynchronousMode: false
# if you encounter any issue with your chat plugin, try adjusting this option.
# adjust these event priority if those event processes from this plugin
# interfere with other plugins' event processes.
EventPriorityMap:
  AsyncPlayerChatEvent: "LOWEST"
  PlayerCommandPreprocessEvent: "LOWEST"
  PacketEvent: "LOWEST"
Cooldown: 10  # in seconds
CaseSensitive: false
ItemKeyword:
  - "[item]"
  - "{item}"
  - "{i}"
  - "[i]"
InlineFormat: "&r&f[%name%%INLINE_AMOUNT%&r&f]"
InlineAmountFormat: " (x%amount%)"
# if inventory keyword is used, the inventory snapshot will be kept for the
# following duration (in ticks)
RetainSnapshot: 300 # in ticks
InvTooltip: "&aClick this to see &e%player_name%&a\\'s inventory"
InvTitle: "%player_name%'s inventory"
InvInline: "%player_name%'s inventory"
InvKeyword:
  - "[inventory]"
  - "{inventory}"
  - "[inv]"
  - "{inv}"
  - "[brag]"
  - "{brag}"
EnderChestTooltip: "&aClick this to see &e%player_name%&a\\'s EnderChest inventory"
EnderChestTitle: "%player_name%'s EnderChest"
EnderChestInline: "%player_name%'s EnderChest"
EnderChestKeyword:
  - "[ender]"
  - "{ender}"
  - "[end]"
  - "{end}"