 
                Despawn blocks with delay! Regenerate exploded blocks!
Messages:
  ErrorMsg : "&c[BlockTimer] : Some error occured."
HelpMessages:
  banner:
    msg: "=== &e[&aBlockTimer Commands List (%version%)&e] &r==="
  help:
    msg: "&a/blocktimer help : displays this help menu."
  reload:
    msg: "&a/blocktimer reload : reloads config file."
    permission: "blocktimer.reload"
  debug:
    msg: "&a/blocktimer debug  : turn on / off the debug mode."
    permission: "blocktimer.debug"
# if you find this plugin is not working because even process was interfered by
# other plugins, you can adjust this plugin's event priority here.
# options are: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
# LOWEST -> this plugin will try to process it first
# MONITOR -> this plugin will try to process it last
EventPriorityMap:
  BlockExplodeEvent: "HIGH"
  BlockPlaceEvent: "LOWEST"
  EntityExplodeEvent: "HIGH"
  ExplosionPrimeEvent: "HIGH"
  PlayerInteractEvent: "HIGHEST"
  TEBlockExplodeEvent: "HIGH"
# the delay time to start despan/rebuild process
Delay: 3  #in seconds
# the rate used to rebuild exploded blocks
ExplosionRebuildRate: 1 # in seconds
# allow placement of TNT as prime TNT
PlacePrimedTNT : false
FuseTicks: 3 #in seconds
# blocks listed under this option will be automatically removed by this plugin.
BlockList:
# - "*". # this option is to remove all types of block with timer.
#  - "COBWEB:5"  #if ':X' is specified, X second will be used as the despawn delay
  - "COBWEB"     #if ':X' section is missing the second specifyed under "Delay:" option will be used as a default delay
Event:
  BlockBreak: false
  BlockExplode: true
  EntityExplode: true
  ExplosionPrime: true
  TEBlockExplode: true
InvalidWorlds:
 #- invalidworld
InvalidRegions:
 #- invalidregion