 
                Be generous and give other online players something valuable!
Enchants:
  Blessing: # give out tokens to online players.
    description: "Give out random amount of tokens to all online players!"
    event_map:
      BlockBreakEvent: "NORMAL"
    price: 10
    max: 5
    recipient_needs: none # if this option is true, the recipient must have the same enchant (inhand, any, none).
    command: "te add"
    reward_message: "&aYou're blessed by &e%player% &aand received &e%amount% &atokens!"
    rewards:
      1:
        min: 5
        max: 10
      2:
        min: 10
        max: 15
      3:
        min: 20
        max: 25
      4:
        min: 30
        max: 35
      5:
        min: 40
        max: 45
    occurrence: 0.04  # 4% chance of occurrence at the max level.
  Charity: # give out tokens to online players.
    description: "Give out random amount of $ to all online players!"
    event_map:
      BlockBreakEvent: "NORMAL"
    price: 10
    max: 5
    recipient_needs: none # if this option is true, the recipient must have the same enchant (inhand, any, none).
    command: "eco give"
    reward_message: "&aYou're blessed by &e%player% &aand received $&e%amount% &a!"
    rewards:
      1:
        min: 5
        max: 10
      2:
        min: 10
        max: 15
      3:
        min: 20
        max: 25
      4:
        min: 30
        max: 35
      5:
        min: 40
        max: 45
    occurrence: 0.04  # 4% chance of occurrence at the max level.
  Experiential: # give out tokens to online players.
    description: "Give out random exp to all online players!"
    event_map:
      BlockBreakEvent: "NORMAL"
    price: 10
    max: 5
    recipient_needs: none # if this option is true, the recipient must have the same enchant (inhand, any, none).
    command: "exp give"
    reward_message: "&aYou're blessed by &e%player% &aand received &e%amount% &aexp!"
    rewards:
      1:
        min: 5
        max: 10
      2:
        min: 10
        max: 15
      3:
        min: 20
        max: 25
      4:
        min: 30
        max: 35
      5:
        min: 40
        max: 45
    occurrence: 0.04  # 4% chance of occurrence at the max level.