 
                a Backrooms horror map by InfiniteXgg
Misplaced | backrooms horror map [Beta v6.1.1 FIX] bugfix update [HAPPY NEW YEAR!]
Map development is almost 2 years old now! THANK YOU SO MUCH FOR YOUR SUPPORT
  - Fixed an issue where the heat mechanic wouldnt work properly on 1.20.2+
  - Fixed pitfalls ladder item not spawning as intended (Bug fixed for low chunk players)
- InfiniteXgg
Misplaced | backrooms horror map [Beta v6.1.1] Moving to 1.20.2+
   Updated map to 1.20.2+ (be sure to use optifine 1.20.2)
  - Added new title screen background
  - Added new title screen title
  - Added hazmat suit texture
  - Added a visible insanity bar for every survivor on VS mode (map 2: Window Garden)
  - Added campaign mode tasks (will help players to know what to do on the map)
  - Fully implemented VS mode advancements
  - Nerfed blue rooms parkour spots
  - Updated Impersonator behaviour on Pitfalls (Now will wait a shorter time until start walking and will chase the player)
- InfiniteXgg
Misplaced | backrooms horror map [Beta v6.1.0] The multiplayer update part 2/3
  [Next update will be v6.1.1, not v7.0.0]
  - Fixed minor spell issues on campaign mode dialogues
  - Fixed an issue that made players hear breaking glass constantly on the mall puzzle
  - Fixed starting cinematic headphone recommendation not showing up
  - Fixed lobby music disc not playing any music
  - Fixed screen transition into multiplayer mode lobby
  - Fixed sandbox mode hitboxes twitching when players were far away
  - Fixed highway control panel issues (floppys not working properly)
  - Fixed sandbox rope guide not being removed when spectating
  - Fixed world difficulty (now it can't be modified)
  - Fixed several issues when leaving a sandbox game
  - Fixed peripherals not despawning correctly after completing the glass rooms puzzle
  - Fixed sandbox store system not working as intended
  - Calendar clock description was updated
  - Map classification is now Beta instead of Demo
  Sandbox mode:
  - [Item] Video camera new rewards: entity, chase, dark spot
  - [Item] Video camera stealth reward cooldown: 3s → 10s
  - Exit reward: 300[Pix] → 200 [Pix]
  Campaign mode:
  - Updated The Scorch entity movement speed: [Not charged] 0.271 → 0.251 | [Charged] 0.451 → 0.421
  - Updated The Scorch attack reach: 2 → 1.2
  - Updated Scorch's realm structure
  - Updated biology report book location
  - Updated all control panel floppy disk puzzles to make them less confusing/easier
  - Updated control panel keycard location  
- InfiniteXgg
Misplaced | backrooms horror map [Demo v6.0.3] The optimization update August 22nd 2023
  - New campaign mode item: Calendar Watch
  - Removed Skin Stealer entity from campaign mode (partially)
  - Jerry is missing (Jerry entity was removed from the map)
  - Added block displays to the plane at the December 31st 1999 tape
  - Sandbox mode algorithm was rewritten (now procedural generation is up to 90 chunks!)
  - Added a leaverbuster to sandbox mode
  - Added a procedural generation visual loading screen to sandbox mode
  - Added an exit to the sandbox mode
  - Added sandbox mode spectator
  - Added more multiplayer commands (sandbox mode related)
  - Added an in-game timer to sandbox mode
  - Added more particles to sandbox lobby
  - Added sandbox mode currency to buy items (Pix)
  - New sandbox mode items:
  - Video camera
  - Flashlight
  - Orange juice
  - Guide rope
  - Fixed file name when downloading on curseforge
  - Fixed an issue where players would spawn at the top of the house when playing on a server for the first time
  - Fully fixed a bug where the player could get trapped after the abandoned lab
  - (Sandbox) Fixed an issue where some seed combinations could block the spawnpoint for everyone
  - (Sandbox) Fixed some issues with sandbox matchmaking
  - (Sandbox) Fixed a problem where the random seed sign would play a sound for everyone instead of the player who used it
  - Fixed an issue where players couldnt pick up the "glitched" collectable
  - Added a brand new texture and model to Skin Stealer entity
  - Added new animations to Partygoer entity
  - World file generation was changed to void
  - Deleted ALL unnecessary chunks to optimize performance
  - All campaign mode dialogues were stored in a single file (deleted most of the world's command blocks)
  - "Highway" spawnpoint is no longer physical, you are not restricted to play on 15 or more chunks now!
  - Electrical box puzzle was nerfed
  - Updated sandbox lobby signs
  - World file has a new logo.png
  - (VS mode) all item behaviours were rewritten to optimize the map
  - All display entites were optimized as much as possible
- InfiniteXgg
Misplaced | backrooms horror map [Demo v6.0.2] The highway rework July 24th 2023
  - Added Sandbox mode procedural generation system & queue [BETA]
  - Campaign mode development is almost done
  - Most of the PCs of the map are now functional! (floppy disks included)
  - Added more puzzles (Chess puzzle is now playable too)
  - Added key items to complete the map in the future
  - Added a "version check" to make sure players use Minecraft Optifine version 1.19.4
  - Added a giant gate at "the highway" (campaign mode is almost done)
  - Changed Jerry puzzle dialogues to make it match the new lore (reworking puzzle soon)
  - "Pipe dreams" Piston door key item was removed, now it can be opened manually
  - Added the "poolrooms" (part 1/2)
  - "Burning memory" ending was automatized to make players less confuse
  - Added more challenging advancements
  - Fixed resource pack audio files being only stereo
  - Fixed an issue where the flashlight item would leave light blocks on the floor instead of updating the ambient lighting
  - Fixed a bug where heat bar would go up while cinematics were playing
  - Removed audio file that contained copyright claimed content, wich was making mediafire delete it
  - Fixed SR400X missing textures
  - Fixed an issue at the global settings where players could accidentally insta-click the sign in front of them
  - Fixed a bug where multiplayer item "decoder" would activate on campaign mode
  - Fixed some broken camera models that were misplaced
  - Fixed a bug where the gate at tripod's place would not load their models
  - Fixed several smiler spawnpoints
  - Fixed an issue where you could trade with tripod's AI entity (Wandering trader)
  - Fixed players not being teleported after the abandoned laboratory
  - Updated poolrooms textures
  - "The stamina book" was rewritten
  - "The lobby" exits are now easier to find
  - The scorch entity can now cast a sonic boom that will teleport players into a No-Zone
  - Scorch movement speed adjustments: Normal → 0.271 | Charged → 0.451
  - NEW Scorch speed if player was hit by sonic boom: Normal → 0.291 | Charged → 0.481
  (Speed is relative depending on your device's performance)
  - Changed Tripod death sound pitch: 1 → 0.7
  - Tripod movement speed when searching: 0.75 → 0.6
  - InfiniteXgg
Misplaced | backrooms horror map [Demo v6.0.1] Moving to 1.19.4 May 27th 2023
  - The map is now on version 1.19.4 onwards! (be sure to use 1.19.4+ , won't work on 1.19 to 1.19.3) -
  - Added new entity: The Scorch
  - Added new mechanics: flashlight
  - Tripod can now be stunned / killed
  - Exported resource pack to 1.19.4 (May need some patches)
  - Added animations using the new 1.19.4 commands
  - Added a tiny gap between "the lobby" pillars to make it less confuse (It's about time)
  - Added the new darkness effect into some old cinematics
  - Added more challenges/advancements + hints to the possible endings the map will have
  - Fixed minor visual issues
  - Fixed an issue where tripod would stack their animations upon chase
  - Fixed stamina bar not working properly when an actionbar text was on screen
  - NEW Tripod general movement speed = 0.75 (base) + speed II
  - Tripod movement speed when chasing = 1.01 (base) + speed II
  - Wireless fuse item can be used to stun tripod
  - InfiniteXgg
Misplaced | Backrooms horror map [Demo v6.0.0]
- New smiler animation
- GUI is now animated and customized
- New Multiplayer Items:
- New spectator commands to multiplayer mode (using /trigger)
- Added a new map to multiplayer mode! [Window Garden] + Modifiers
- Updated Bacteria multiplayer model to the current one at campaign mode
-  Added new abilities for bacteria on multiplayer mode
- Items now can randomly spawn in multiplayer mode
- Added a timer to multiplayer mode
- You can now recharge your stamina bar even if it is not completely empty
- Fixed an issue where stamina bar would be shared when playing campaign mode in multiplayer
- Fixed compatibility issues between campaign mode and the lobby multiplayer map
InfiniteXgg