⚡️Gamble with your items, win all or lose all⚡️
Rewrited code for better performance
Code optimalizations
Small fixes
Fixed a issue with InvitationExpire thing.
Added new option to enable/disable InvitationExpire
Added ability to change lore in /if history menu:
History:
LoreWin:
- ""
- "&c%LOSER%"
- "&a%WINNER%"
- ""
- "&a&lWON"
LoreLost:
- ""
- "&c%LOSER%"
- "&a%WINNER%"
- ""
- "&c&lLOST"
Fix:
When players leave a server(or gets kicked etc), game will stops and all items will be returned to owners
Fixed items flickering in menu
Fixed another ConcurrentModificationException
- Hopefully fixed ConcurrentModificationException
- Added two new settings
Settings:
# If true gui will show up for both players, otherwise only for who clicked
OpenGuiForBoth: true
# If true gui will open again if player closes GUI
OpenGuiOnClose: true
Added %PREFIX% placeholder to messages.
Changed how the accept/decline buttons works. Now you can only accept game with buttons.
If you have accepted game and you add/remove item, state of the both players will change to declined.
Fixed dupe glitch
Fixed update notification missing link
Used TreeMap instead of HashMap so slots are now sorted automatically.
Added BlackListedMaterials under Settings section.
Added one new message regarding setting above.
Added options to change the text component of chat message:
TextComponent:
First: "§7Click to"
Second: " §a[Accept]"
Third: "&a&lClick to accept ItemFlip"
Four: " §c[Decline]"
Five: "&c&lClick to decline ItemFlip"
Fixed bug in GUI
Updated Sound library